Mofumofu Rush UI Review - Bright First Mock Recovery

Cache-bust set: 20260618_154333_897501_bright_first_mock_recovery. Current review snapshot only.

Artifact guardPASSobsolete 0 / canonical 45
Design score97.2dark + muddy palette gates pass
Text/layoutPASS1490 text rects / 94 layouts
Goal auditPASSautomated evidence pass

Current Full Review

Current all-surface UI review sheet
All-surface review sheet after rejecting the dark walnut/mushroom pass and returning to a brighter first-mock-like leaf-cream panel grammar.
Current UI design score sheet
Design score now includes dark/dim overload penalties. Current state passes at 97.2/100.

Battle HUD

Current Battle HUD
Battle remains on the 1 + 6 dock. The top time UI is bar-led, and the lower dock is a low single strip instead of a large bottom panel.

Primary Panels

Current Settings screen
Settings is the clearest recovery target: cream surface, restrained wood, leaf accents, and no dark grey/purple cast.
Current Codex screen
Codex uses the same light parent panel grammar with quiet rows and top tabs.
Current Result screen
Result now reads as a light leaf-framed panel rather than a dark pasted board.
Current LevelUp screen
LevelUp is brighter and the footer note is legible. It remains the warmest screen because of the existing reward-card art, so it is the next subjective polish candidate.
Current Shop screen
Shop is placement-safe and QA green, but still the densest/woodiest screen. It is not a current P0/P1 blocker.