Mofumofu Rush UI Review - Loop 42 Engraved Wells

Cache-bust set: 20260618_222102_407638_loop42_engraved_wells. Current review snapshot only.

Artifact guardPASSobsolete 0 / canonical 45
Design score95.9palette gates pass after neutral/sage tint loop
Text/layoutPASS1490 text rects / 94 layouts
Goal auditPASSautomated evidence pass

Current Full Review

Current all-surface UI review sheet
All-surface review sheet after the Loop 42 Pause/Result/Meadow engraved-well pass and the earlier LevelUp/Shop light-card cleanup.
Current UI design score sheet
Design score remains passing at 95.9/100 after the subtle sage engraved-well pass.

Main Menu

Current main menu
Main Menu with the current bright leaf/cream panel grammar and action-button tint containment.

Battle HUD Contract

Current Battle HUD
Battle remains on the 1 + 6 dock. The top time UI is bar-led, and the lower dock is a low single strip instead of a large bottom panel.

Primary Panels

Current Settings screen
Settings is the clearest recovery target: cream surface, restrained wood, leaf accents, and no dark grey/purple cast.
Current Codex screen
Codex uses the same light parent panel grammar with quiet rows and top tabs.
Current Character Select screen
Character Select cards are no longer dark brown and no longer use the rejected muddy mustard tint.
Current LevelUp screen
LevelUp now uses lighter repeated choice cards, hides the protruding selection hand, and keeps text inside the registered wells.
Current Result screen
Result uses one continuous parent surface with faint sage engraved wells instead of stacked subcards.
Current Pause screen
Pause uses integrated sage wells so the status area reads as grouped but still belongs to one panel.
Current Meadow Event screen
Meadow choices use low-alpha borders and vein separators so title/body/effect/select zones align without pasted inner cards.
Current Shop screen
Shop item cards now use the lighter shared choice-card grammar and no longer tint whole cards by rarity.